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There are two '''Train Types'''. Each train type has unique specifications affecting passenger capacity, construction costs, and operational expenses. == Heavy Metro == '''Heavy Metro''' trains are designed for routes with high passenger demand and longer station spacing. === Specifications === {| class="wikitable" ! Attribute !! Value |- | '''Performance''' |- | Maximum Speed || 24.72 m/s (55.3 mph / 89 km/h) |- | Maximum Acceleration || 1.1 m/s² |- | Maximum Deceleration || 1.3 m/s² |- | Local Station Speed || 13 m/s (29 mph / 47 km/h) |- | '''Capacity''' |- | Passengers per Car || 240 |- | Minimum Train Length || 5 cars |- | Maximum Train Length || 10 cars |- | Cars per Set || 5 |- | '''Physical Dimensions''' |- | Car Length || 15 m (49.2 ft) |- | Train Width || 3.05 m (10 ft) |- | Minimum Station Length || 160 m (525 ft) |- | Maximum Station Length || 227 m (745 ft) |- | '''Construction Costs''' |- | Base Track Cost (per meter) || $50,000 |- | Base Station Cost || $75,000,000 |- | Scissors Crossover || $15,000,000 |- | Cost per Car || $2,500,000 |- | '''Operational Costs''' |- | Base Train Cost (per hour) || $500 |- | Per Car Cost (per hour) || $50 |} === Design Basis === Heavy Metro trains are based on the [https://en.wikipedia.org/wiki/R211_(New_York_City_Subway_car) R211], which serves the New York City Subway system. The R211 represents modern heavy rail rapid transit technology optimized for high-volume urban corridors. == Light Metro == '''Light Metro''' trains offer more flexibility for moderate-demand routes and tighter urban environments. === Specifications === {| class="wikitable" ! Attribute !! Value |- | '''Performance''' |- | Maximum Speed || 25 m/s (56 mph / 90 km/h) |- | Maximum Acceleration || 1.1 m/s² |- | Maximum Deceleration || 1.3 m/s² |- | Local Station Speed || 13 m/s (29 mph / 47 km/h) |- | '''Capacity''' |- | Passengers per Car || 200 |- | Minimum Train Length || 2 cars |- | Maximum Train Length || 4 cars |- | Cars per Set || 2 |- | '''Physical Dimensions''' |- | Car Length || 19.05 m (62.5 ft) |- | Train Width || 2.94 m (9.6 ft) |- | Minimum Station Length || 80 m (262 ft) |- | Maximum Station Length || 160 m (525 ft) |- | '''Construction Costs''' |- | Base Track Cost (per meter) || $30,000 |- | Base Station Cost || $50,000,000 |- | Scissors Crossover || $12,000,000 |- | Cost per Car || $2,500,000 |- | '''Operational Costs''' |- | Base Train Cost (per hour) || $400 |- | Per Car Cost (per hour) || $40 |} ===Design Basis=== The Light Metro trains are modeled after the Alstom Metropolis trains used on Montreal's REM. == Comparison == {| class="wikitable" ! Feature !! Heavy Metro !! Light Metro !! Advantage |- | Maximum Capacity || 2,400 passengers (10 cars) || 800 passengers (4 cars) || Heavy Metro |- | Minimum Capacity || 1,200 passengers (5 cars) || 400 passengers (2 cars) || Light Metro (flexibility) |- | Base Track Cost || $50,000/m || $30,000/m || Light Metro (40% cheaper) |- | Base Station Cost || $75M || $50M || Light Metro (33% cheaper) |- | Station Footprint || 160–227 m || 80–160 m || Light Metro (smaller) |- | Maximum Speed || 24.72 m/s || 25 m/s || Light Metro (marginally) |- | Operational Cost (5-car train) || $750/hr || $600/hr (3-car equivalent) || Light Metro |} == Strategy == === When to Use Heavy Metro === * High-demand corridors connecting major employment centers * Routes with long station spacing allowing higher speeds * Trunk lines carrying passengers from multiple feeder routes * Cities with concentrated downtown cores * When future capacity expansion is anticipated === When to Use Light Metro === * Medium-demand routes serving residential neighborhoods * Branch lines feeding into heavy metro trunk routes * Routes with frequent stations and shorter distances * Constrained budgets requiring lower construction costs * Areas where smaller station footprints are advantageous * Orbital routes connecting suburban centers == Compatibility == Train types are '''not compatible''' with each other's infrastructure. A route designated for heavy metro cannot run light metro trains, and vice versa. Players must commit to a train type when constructing track infrastructure, as the tracks are designed specifically for one type of train. == See Also == * [[Construction Costs]]
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