Train types
There are two Train Types. Each train type has unique specifications affecting passenger capacity, construction costs, and operational expenses.
Heavy Metro[edit]
Heavy Metro trains are designed for routes with high passenger demand and longer station spacing.
Specifications[edit]
| Attribute | Value |
|---|---|
| Performance | |
| Maximum Speed | 24.72 m/s (55.3 mph / 89 km/h) |
| Maximum Acceleration | 1.1 m/s² |
| Maximum Deceleration | 1.3 m/s² |
| Local Station Speed | 13 m/s (29 mph / 47 km/h) |
| Capacity | |
| Passengers per Car | 240 |
| Minimum Train Length | 5 cars |
| Maximum Train Length | 10 cars |
| Cars per Set | 5 |
| Physical Dimensions | |
| Car Length | 15 m (49.2 ft) |
| Train Width | 3.05 m (10 ft) |
| Minimum Station Length | 160 m (525 ft) |
| Maximum Station Length | 227 m (745 ft) |
| Construction Costs | |
| Base Track Cost (per meter) | $50,000 |
| Base Station Cost | $75,000,000 |
| Scissors Crossover | $15,000,000 |
| Cost per Car | $2,500,000 |
| Operational Costs | |
| Base Train Cost (per hour) | $500 |
| Per Car Cost (per hour) | $50 |
Design Basis[edit]
Heavy Metro trains are based on the R211, which serves the New York City Subway system. The R211 represents modern heavy rail rapid transit technology optimized for high-volume urban corridors.
Light Metro[edit]
Light Metro trains offer more flexibility for moderate-demand routes and tighter urban environments.
Specifications[edit]
| Attribute | Value |
|---|---|
| Performance | |
| Maximum Speed | 25 m/s (56 mph / 90 km/h) |
| Maximum Acceleration | 1.1 m/s² |
| Maximum Deceleration | 1.3 m/s² |
| Local Station Speed | 13 m/s (29 mph / 47 km/h) |
| Capacity | |
| Passengers per Car | 200 |
| Minimum Train Length | 2 cars |
| Maximum Train Length | 4 cars |
| Cars per Set | 2 |
| Physical Dimensions | |
| Car Length | 19.05 m (62.5 ft) |
| Train Width | 2.94 m (9.6 ft) |
| Minimum Station Length | 80 m (262 ft) |
| Maximum Station Length | 160 m (525 ft) |
| Construction Costs | |
| Base Track Cost (per meter) | $30,000 |
| Base Station Cost | $50,000,000 |
| Scissors Crossover | $12,000,000 |
| Cost per Car | $2,500,000 |
| Operational Costs | |
| Base Train Cost (per hour) | $400 |
| Per Car Cost (per hour) | $40 |
Design Basis[edit]
The Light Metro trains are modeled after the Alstom Metropolis trains used on Montreal's REM.
Comparison[edit]
| Feature | Heavy Metro | Light Metro | Advantage |
|---|---|---|---|
| Maximum Capacity | 2,400 passengers (10 cars) | 800 passengers (4 cars) | Heavy Metro |
| Minimum Capacity | 1,200 passengers (5 cars) | 400 passengers (2 cars) | Light Metro (flexibility) |
| Base Track Cost | $50,000/m | $30,000/m | Light Metro (40% cheaper) |
| Base Station Cost | $75M | $50M | Light Metro (33% cheaper) |
| Station Footprint | 160–227 m | 80–160 m | Light Metro (smaller) |
| Maximum Speed | 24.72 m/s | 25 m/s | Light Metro (marginally) |
| Operational Cost (5-car train) | $750/hr | $600/hr (3-car equivalent) | Light Metro |
Strategy[edit]
When to Use Heavy Metro[edit]
- High-demand corridors connecting major employment centers
- Routes with long station spacing allowing higher speeds
- Trunk lines carrying passengers from multiple feeder routes
- Cities with concentrated downtown cores
- When future capacity expansion is anticipated
When to Use Light Metro[edit]
- Medium-demand routes serving residential neighborhoods
- Branch lines feeding into heavy metro trunk routes
- Routes with frequent stations and shorter distances
- Constrained budgets requiring lower construction costs
- Areas where smaller station footprints are advantageous
- Orbital routes connecting suburban centers
Compatibility[edit]
Train types are not compatible with each other's infrastructure. A route designated for heavy metro cannot run light metro trains, and vice versa. Players must commit to a train type when constructing track infrastructure, as the tracks are designed specifically for one type of train.